Mykiel has made an astute observation on PODCAST about the meaning of the Red Plague content in the latest patch notes and the possible introduction of Skaven as a new race so I am going to partake in a bit of rampant indulgance about new races and classes.
The fan's favourites at the moment seem to be Skaven and Lizardmen. Skaven are okay but I just can't get my head around Lizardmen, with their big googley eyes and lollopping tongues.
Chaos: "Heed my command mortal, and bow down before the might of Chaos!"
Lizardman: "I am Uk-Tuq of the Frog People. Croak Croak."
I would prefer to see Wood Elves, who also get a mention in the Red Plague lore . Wood Elves in Warhammer aren't anything like the current High Elves in-game, all ooty-snooty in posh shiny armour, and they certainly aren't like Legolas in Lord of the Rings. They are a dark and dangerous race and embody the malignent spirit of the forest, like a wild animal prowling it's territorry and woe be tide anyone who ventures across their border. They aren't a "Good" race like Empire or Dwarfs and would definitely add some cool to Order.
These would be the most exciting new class if Wood Elves were introduced to WAR. They are acrobatic and savage fighters, duel-weilding, and preferring warpaint to armour. They would be a whirling dervish in combat and the obvious MDPS class. I can envisage special acrobatic moves, such as an attack that causes the Wardancer to leap over the top of a player spinning around to make an attack to the rear, or perhaps defensive moves like somersaulting away from an attack. They could have a combat resource called Wardance that builds up with subsequent attacks. Once filled they get access to high powered attacks, both offensive or defensive.
These are ancient forest creatures and can really be summed up as being like small Treemen. They would be the perfect Tank for Wood Elves. In Warhammer lore Dryads lure unsuspecting passer-by into their clutches before tearing them to pieces on sharp branches and thorns. To represent this I would give the Dryad player an ability which lowers it's defense but also generates 'Ancient Power' each time the Dryad is hit which can then be used to unleash strong attacks.
The Highborn are the leaders of the Wood Elf army. Wood Elves are a very close-comabt heavy race so the Highborn would be a melee healer similar to the DoK. I would devise a mechanic that allows the Highborn to boost his healing power depending on what's happening to the party he is in (or just to him when solo). One option could be to build healing power everytime a group member successfully defends against an attack. Or he could switch to build power whenever a group member scores a critcal hit. The player would be able to switch between differnt options depending on the group and the situation.
The Wood Elf army calls upon the power of the forest for it's magic so the SpellSinger would be a Caster who could summon this power a bit like a pet. The focus would be a little more on utility than a BW or Sorc so more like a Magus or Eng. She could call upon a host of creatures which would could be "launched" at an enemy, like a stampede of horses, or cause players to be snared in thorns and brambles. I would probably give her some healing too.
I would definitely get excited about Wood Elves in Warhammer!!