I am not one to accept coonventional wisdom without some kind of look-see at the facts so in order to try and measure the power gap I have parsed my combat log from a typical night of RvR on Karak Norn and this is what is says.
The total number of kill blows was 3220. This was in 3.5 hrs so one killing blow every 4 secounds. Good stuff!!!
The combat log also tells you who was killed and by whom. There were 700 unique characters names who landed a KB or fell to one. This is more than I expected. Lots of people, or enough!, out and fighting.
I think these are very good numbers. That's lots of people playing and lots of fighting in the zones.
Next though, when an auto-attack lands the killing blow the combat log details the weapon that was being used....
[11/02/07][23:31:52] Knofel has been slashed by Aeoluw's Sentry's Blade of Reverence in The Cursed City.
From this I can work out how many people are using which type of weapon. Scenario weapons all have the same name for each RR band - e..g "Axe/blade/sword/whatver of Supremacy" for Order RR65 weapons, "Blah Blah of Malevolence for Destro RR90". There is also the "Imposing" wepaons. From this I can determine how many killbows high RR folks are getting compared to low RR.
Time for some graphs...
The graph on the left is the number of unique character names that landed a killing blow with each rank of scenario weapon and is my approximation at the renown rank distribution at the moment. There were 6 characters seen using a RR90 Scenario weapon.
The graph on the right shows the number of killing blows landed by each rank of scenarion weapons and is an approximation of which renown ranks are landing the most killing blows. RR90 characters landed 64 kill blows.
You can see killing blows for RR90 on the right hand side chart is disproprtionate to the distribution of ranks on the left and is out of sync with the normal distribution. This is show more disticntly on the chart below.
This is the ratio between the first two charts. It is number of killing blows per RR char. At RR90 a character lands 3.7 KBs on average. RR65 0.4 KBs per char on average.
This is a clear indication that RR90s are running rampant slaughtering as they go. I do not want to descredit them for their skills and abilities - because I have see some of these guys in action and they are good.
But the Kill Blow ratio chart shows a nice and steady increase up from RR65 to RR84 like you would expect. The drastic increase at RR90 is a measure of the effect of the power gap.
Remember I determined RR by KBs from scenario weapons but now knowing the names of those who use a RR90 weapon I can work out the total kill blows and their deaths. The ratio was 224 killed 30 deaths. 17 of their deaths were a single WE who I guess was out ganking. So, with her removed, the ratio would be 171 KBs to 13 deaths. Unbalanced.
The good news is there are plenty of people playing and fighting, averging a kill every 4 secs in the zones I was in. Most people are still sub 90 and their kill blow ratio is not out of hand. This means this game is still enjoyable... most of the time.
But RR90 Power means those players can run amok and when you run into them repeatedly it's probably not so enjoyable. Let's hope Myhic address this with 1.4.1.
There are a low number of kills from low RRs though so new players into T4 do need the boost they will be getting from 1.4.1, especially as player majority of players push into they high RR80s.
All being said, I still have great time out in RvR, even if we do need to pay special attention to certain players. Most of the time it's an even fight, all being said. The real problem for me is the RvR mechanic. The fun just grinds to a halt when it's siege time, but that's another story, and another patch.